Tuesday, December 16, 2008
We can see a vast arena of influence created by the gaming industry with the use of violence. Consider the Gods of War series and other violent plot scenarios on the web and in the stores.Here is a virtual reality plot that trains the gamer on the use of ruthless violence in order to advance in the gaming world created. We understand that this kind of gaming is valuable to the military but we must consider the cost to humanity. How can we stop prevasive violence if this kind of recreation is flooding our young peoples reality?
Posted by unknown at 9:18 AM